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Tyranny

The Blade Grave

BladeGrave_Banner.jpg

In addition to my responsibilities as Lead Level Designer, I designed, blocked out and implemented gameplay for much of the Blade Grave region. This space was ravaged by a magical storm of earth and blade, allowing for some bizzare formations.

Blockouts were created in Unity. Artists then performed full art passes in Maya prior to final gameplay iteration. I also helped with gameplay implementation in many other areas that I did not originate on paper.

Bastard's Wound (DLC)

This DLC was originally intended to be larger in scope. I was the principal designer for its second half before that content was cut to reduce overall scope.

To assist with the remaining DLC content, I did extensive writing for a number of characters and world map events, which were edited by our lead writer/project director.

I developed the quest and gameplay documentation for the cut content, including extensive blockout work for its core gameplay space.

© 2021 by Constant Gaw

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