The Outer Worlds
Monarch
I was responsible for developing Monarch's exterior and critical path. After artists generated topography via World Machine, I designed the main quest within previously-determined parameters and defined key location characteristics, including all settlements outside of Stellar Bay. Terrain was sculpted in UE4's Landscape Editor.
Several designers contributed to the planet's development. In addition to my crit path responsibilities, I also worked on Devil's Peak, Cascadia, and the Northern Gauntlet.
Cascadia
I began with simplified blockouts and iterated over time, adding detail and gameplay. After artist set dressing passes, I continued to refine and polish gameplay.
Devil's Peak
Tartarus
Tartarus serves as the conclusion of The Outer Worlds, and is simultaneously a prison and military outpost. My initial blockouts were meant for a longer experience, but it was later reduced in scope. Another designer helped me take the Pit to completion.