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Neverwinter Nights 2

This was my first project in the industry, and staffing realities meant that I tackled far more than would be entrusted to a new designer these days.

I blocked out and implemented half of the levels in the last act of the game and performed extensive C-based scripting to achieve gameplay results, in addition to writing for a number of characters.

I also planned and implemented the complex fortress siege of Crossroad Keep.

No media is available for my work on this project at this time. I have sent the player character pictured above after the lost items.

© 2021 by Constant Gaw

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