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Dungeon Siege III
The Eastern Swamp
I was responsible for the design and implementation of the bog region, which included bioluminescent caves and, giant plant life and a primitive village.
All area design work was blocked out and sculpted in proprietary toolsets. I also wrote dialogue for region characters.
Glitterdelve
Along with Glitterdelve, I ended up owning two out of the game's five distinct regions. I developed each region's structure, quest flow and gameplay.
Treasures of the Sun (DLC)
I was responsible for over half of the design content in this DLC, including a desert environment and an ancient temple.
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