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Alpha Protocol

Taipei

I designed one of the three primary hub locations in this game, heavily influencing Taipei's structure, story and flow.

Levels were blocked out in Unreal 3. Gameplay implemented via Kismet visual scripting. I also contributed to final level propping.

Saudi Arabia

I blocked out, designed and implemented the final mission in the introductory hub of Saudia Arabia. 

In addition, I iterated on numerous other levels that were initially created by other designers.

© 2021 by Constant Gaw

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